stroking: compute offset given tangent vector

This commit is contained in:
sheaf 2020-08-19 17:23:20 +02:00
parent 107b27ebca
commit e044b1b06c
9 changed files with 237 additions and 18 deletions

View file

@ -59,7 +59,7 @@ library
exposed-modules: exposed-modules:
Math.Bezier.Cubic Math.Bezier.Cubic
, Math.Bezier.Quadratic , Math.Bezier.Quadratic
, Math.Bezier.Stroke --, Math.Bezier.Stroke
, Math.Bezier.Subdivision , Math.Bezier.Subdivision
, Math.Epsilon , Math.Epsilon
, Math.Module , Math.Module
@ -92,6 +92,9 @@ executable MetaBrush
, MetaBrush.Asset.TickBox , MetaBrush.Asset.TickBox
, MetaBrush.Asset.Tools , MetaBrush.Asset.Tools
, MetaBrush.Asset.WindowIcons , MetaBrush.Asset.WindowIcons
-- temporarily here
, MetaBrush.Bezier.Stroke
--
, MetaBrush.Document , MetaBrush.Document
, MetaBrush.Document.Draw , MetaBrush.Document.Draw
, MetaBrush.Document.Selection , MetaBrush.Document.Selection

View file

@ -24,6 +24,10 @@ import Data.IntMap.Strict
( IntMap ) ( IntMap )
import qualified Data.IntMap.Strict as IntMap import qualified Data.IntMap.Strict as IntMap
( fromList ) ( fromList )
import Data.Sequence
( Seq )
import qualified Data.Sequence as Seq
( fromList )
-- directory -- directory
import qualified System.Directory as Directory import qualified System.Directory as Directory
@ -56,6 +60,8 @@ import MetaBrush.Asset.Logo
( drawLogo ) ( drawLogo )
import MetaBrush.Document import MetaBrush.Document
( Document(..), AABB(..) ( Document(..), AABB(..)
, Stroke(..), StrokePoint(..)
, PointType(..), FocusState(..)
, currentDocument , currentDocument
) )
import MetaBrush.Event import MetaBrush.Event
@ -79,7 +85,7 @@ import MetaBrush.UI.ToolBar
import MetaBrush.UI.Viewport import MetaBrush.UI.Viewport
( Viewport(..), createViewport ) ( Viewport(..), createViewport )
import MetaBrush.Unique import MetaBrush.Unique
( newUniqueSupply ) ( newUniqueSupply, unsafeUnique )
import qualified Paths_MetaBrush as Cabal import qualified Paths_MetaBrush as Cabal
( getDataFileName ) ( getDataFileName )
@ -92,7 +98,7 @@ testDocuments = IntMap.fromList
{ displayName = "Document 1" { displayName = "Document 1"
, filePath = Nothing , filePath = Nothing
, unsavedChanges = False , unsavedChanges = False
, strokes = [ ] , strokes = [ Stroke circle "Circle" True ( unsafeUnique 0 ) ]
, bounds = AABB ( Point2D 0 0 ) ( Point2D 100 100 ) , bounds = AABB ( Point2D 0 0 ) ( Point2D 100 100 )
, viewportCenter = Point2D 50 50 , viewportCenter = Point2D 50 50
, zoomFactor = 1 , zoomFactor = 1
@ -108,6 +114,29 @@ testDocuments = IntMap.fromList
} }
] ]
circle :: Seq StrokePoint
circle = Seq.fromList
[ pp ( Point2D 0 1 )
, cp ( Point2D a 1 )
, cp ( Point2D 1 a )
, pp ( Point2D 1 0 )
, cp ( Point2D 1 (-a) )
, cp ( Point2D a (-1) )
, pp ( Point2D 0 (-1) )
, cp ( Point2D (-a) (-1) )
, cp ( Point2D (-1) (-a) )
, pp ( Point2D (-1) 0 )
, cp ( Point2D (-1) a )
, cp ( Point2D (-a) 1 )
, pp ( Point2D 0 1 )
]
where
a :: Double
a = 0.551915024494
pp, cp :: Point2D Double -> StrokePoint
pp p = StrokePoint ( fmap ( * 100 ) p ) PathPoint Normal
cp p = StrokePoint ( fmap ( * 100 ) p ) ControlPoint Normal
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
main :: IO () main :: IO ()

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@ -0,0 +1,164 @@
{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE DerivingStrategies #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TypeApplications #-}
-- TODO: refactor and move this module to the library component.
module MetaBrush.Bezier.Stroke
( Offset(..), withTangent
, between, parallel
)
where
-- base
import Control.Monad
( guard )
import Data.Maybe
( mapMaybe )
-- acts
import Data.Act
( Torsor
( (-->) )
)
-- containers
import Data.Sequence
( Seq(..) )
-- MetaBrush
import qualified Math.Bezier.Cubic as Cubic
import qualified Math.Bezier.Quadratic as Quadratic
import Math.Epsilon
( epsilon )
import Math.Module
( Module((^-^)), Inner((^.^)), lerp )
import Math.RealRoots
( realRoots )
import Math.Vector2D
( Point2D(..), Vector2D(..), cross )
import MetaBrush.Document
( StrokePoint(..), PointType(..) )
--------------------------------------------------------------------------------
data Offset
= Offset
{ offsetIndex :: !Int
, offsetParameter :: !( Maybe Double )
, offset :: !( Point2D Double )
--, curvature :: !Double
}
deriving stock Show
withTangent :: Vector2D Double -> Seq StrokePoint -> Offset
withTangent tgt ( spt0 :<| spt1 :<| spts ) =
let
tgt0 :: Vector2D Double
tgt0 = strokePoint spt0 --> strokePoint spt1
in
if parallel tgt tgt0
then Offset 0 ( Just 0 ) ( strokePoint spt0 )
else go 0 tgt0 spt0 spt1 spts
where
go :: Int -> Vector2D Double -> StrokePoint -> StrokePoint -> Seq StrokePoint -> Offset
-- Line.
go i tgt0 p0 p1 ps
| PathPoint <- pointType p1
= if parallel tgt tgt0
then Offset i Nothing ( lerp @( Vector2D Double ) 0.5 ( strokePoint p0 ) ( strokePoint p1 ) )
else continue ( i + 1 ) tgt0 p1 ps
-- Quadratic Bézier curve.
go i tgt0 p0 p1 ( p2 :<| ps )
| ControlPoint <- pointType p1
, PathPoint <- pointType p2
, let
tgt1 :: Vector2D Double
tgt1 = strokePoint p1 --> strokePoint p2
= case between tgt tgt0 tgt1 of
Just t -> Offset i ( Just t ) ( Quadratic.bezier @( Vector2D Double ) ( strokePoint <$> Quadratic.Bezier { .. } ) t )
Nothing -> continue ( i + 2 ) tgt1 p2 ps
-- Cubic Bézier curve.
go i tgt0 p0 p1 ( p2 :<| p3 :<| ps )
| ControlPoint <- pointType p1
, ControlPoint <- pointType p2
, PathPoint <- pointType p3
, let
tgt1, tgt2 :: Vector2D Double
tgt1 = strokePoint p1 --> strokePoint p2
tgt2 = strokePoint p2 --> strokePoint p3
bez :: Cubic.Bezier ( Point2D Double )
bez = strokePoint <$> Cubic.Bezier { .. }
= case between tgt tgt0 tgt2 of
Just s
| let
c01, c12, c23 :: Double
c01 = tgt `cross` tgt0
c12 = tgt `cross` tgt1
c23 = tgt `cross` tgt2
correctTangentParam :: Double -> Maybe Double
correctTangentParam t
| t > -epsilon && t < 1 + epsilon
, tgt ^.^ Cubic.bezier' bez t > epsilon
= Just ( max 0 ( min 1 t ) )
| otherwise
= Nothing
, ( t : _ ) <- mapMaybe correctTangentParam $ realRoots [ c01, 2 * ( c12 - c01 ), c01 + c23 - 2 * c12 ]
-> Offset i ( Just t ) ( Cubic.bezier @( Vector2D Double ) bez t )
-- Fallback in case we couldn't solve the quadratic for some reason.
| otherwise
-> Offset i ( Just s ) ( Cubic.bezier @( Vector2D Double ) bez s )
-- Go to next piece of the curve.
_ -> continue ( i + 3 ) tgt2 p3 ps
go _ _ _ _ _
= error "withTangent: unrecognised path type (more than two consecutive control points)"
-- Handles corners in the Bézier curve.
continue :: Int -> Vector2D Double -> StrokePoint -> Seq StrokePoint -> Offset
continue _ _ _ Empty = Offset 0 ( Just 0 ) ( strokePoint spt0 )
continue i ptgt p0 ( p1 :<| ps ) =
let
tgt0 :: Vector2D Double
tgt0 = strokePoint p0 --> strokePoint p1
in case between tgt ptgt tgt0 of
Just _ -> Offset i ( Just 0 ) ( strokePoint p0 )
Nothing -> go i tgt0 p0 p1 ps
withTangent _ _ = error $ "withTangent: invalid path (fewer than 2 points)"
-- | Finds whether the query vector @ u @ lies between the two provided vectors @ v0 @, @ v1 @.
--
-- If so, returns @ t @ in @ [ 0, 1 ] @ such that @ ( 1 - t ) v0 + t v1 @ is a positive multiple of @ u @.
between
:: Vector2D Double -- ^ query vector
-> Vector2D Double -- ^ first vector
-> Vector2D Double -- ^ second vector
-> Maybe Double
between u v0 v1
| abs c10 < epsilon
= if parallel u v0
then Just 0
else if parallel u v1
then Just 1
else Nothing
| otherwise
= do
let
t :: Double
t = c0 / c10
guard ( t > - epsilon && t < 1 + epsilon )
guard ( epsilon < u ^.^ ( lerp @( Vector2D Double ) t v0 v1 ) )
Just $ min 1 ( max 0 t )
where
c0, c10 :: Double
c0 = v0 `cross` u
c10 = ( v0 ^-^ v1 ) `cross` u
-- | Compute whether two vectors point in the same direction,
-- that is, whether each vector is a (strictly) positive multiple of the other.
parallel :: Vector2D Double -> Vector2D Double -> Bool
parallel u v
= abs ( u `cross` v ) < epsilon -- vectors are collinear
&& u ^.^ v > epsilon -- vectors point in the same direction (parallel and not anti-parallel)

View file

@ -97,6 +97,7 @@ selectAt mode c doc@( Document { zoomFactor } ) =
where where
updateStroke :: Stroke -> State Bool Stroke updateStroke :: Stroke -> State Bool Stroke
updateStroke stroke@( Stroke { strokeVisible } ) = updateStroke stroke@( Stroke { strokeVisible } ) =
over ( field' @"strokePoints" ) matchEndpoints <$>
field' @"strokePoints" field' @"strokePoints"
( traverse ( updatePoint strokeVisible ) ) ( traverse ( updatePoint strokeVisible ) )
stroke stroke
@ -115,6 +116,12 @@ selectAt mode c doc@( Document { zoomFactor } ) =
selected selected
| not isVisible = False | not isVisible = False
| otherwise = squaredNorm ( c --> p :: Vector2D Double ) < 16 / ( zoomFactor * zoomFactor ) | otherwise = squaredNorm ( c --> p :: Vector2D Double ) < 16 / ( zoomFactor * zoomFactor )
-- Ensure consistency of selection at endpoints for closed loops.
matchEndpoints :: Seq StrokePoint -> Seq StrokePoint
matchEndpoints ( p0 :<| ( ps :|> pn ) )
| strokePoint p0 == strokePoint pn
= p0 :<| ( ps :|> pn { pointState = pointState p0 } )
matchEndpoints ps = ps
-- | Type of a drag move selection: -- | Type of a drag move selection:
-- --
@ -142,6 +149,7 @@ dragMoveSelect c doc@( Document { zoomFactor } ) =
where where
updateStroke :: Stroke -> Tardis ( Maybe DragMoveSelect ) ( Maybe DragMoveSelect ) Stroke updateStroke :: Stroke -> Tardis ( Maybe DragMoveSelect ) ( Maybe DragMoveSelect ) Stroke
updateStroke stroke@( Stroke { strokeVisible } ) = updateStroke stroke@( Stroke { strokeVisible } ) =
over ( field' @"strokePoints" ) matchEndpoints <$>
field' @"strokePoints" field' @"strokePoints"
( traverse ( updatePoint strokeVisible ) ) ( traverse ( updatePoint strokeVisible ) )
stroke stroke
@ -179,6 +187,12 @@ dragMoveSelect c doc@( Document { zoomFactor } ) =
selected selected
| not isVisible = False | not isVisible = False
| otherwise = squaredNorm ( c --> p :: Vector2D Double ) < 16 / ( zoomFactor * zoomFactor ) | otherwise = squaredNorm ( c --> p :: Vector2D Double ) < 16 / ( zoomFactor * zoomFactor )
-- Ensure consistency of selection at endpoints for closed loops.
matchEndpoints :: Seq StrokePoint -> Seq StrokePoint
matchEndpoints ( p0 :<| ( ps :|> pn ) )
| strokePoint p0 == strokePoint pn
= p0 :<| ( ps :|> pn { pointState = pointState p0 } )
matchEndpoints ps = ps
-- | Updates the selected objects on a rectangular selection event. -- | Updates the selected objects on a rectangular selection event.
selectRectangle :: SelectionMode -> Point2D Double -> Point2D Double -> Document -> Document selectRectangle :: SelectionMode -> Point2D Double -> Point2D Double -> Document -> Document

View file

@ -175,7 +175,7 @@ renderStroke cols zoom ( Stroke { strokePoints = pt0 :<| pts, strokeVisible = Tr
-- Cubic Bézier curve. -- Cubic Bézier curve.
go p0 ( p1 :<| p2 :<| p3 :<| ps ) go p0 ( p1 :<| p2 :<| p3 :<| ps )
| ControlPoint <- pointType p1 | ControlPoint <- pointType p1
, ControlPoint <- pointType p1 , ControlPoint <- pointType p2
, PathPoint <- pointType p3 , PathPoint <- pointType p3
= Renders = Renders
{ renderPoints { renderPoints

View file

@ -64,7 +64,7 @@ closestPoint c ( Stroke { strokePoints = pt0 :<| pts, strokeVisible = True } ) =
-- Cubic Bézier curve. -- Cubic Bézier curve.
go p0 ( p1 :<| p2 :<| p3 :<| ps ) go p0 ( p1 :<| p2 :<| p3 :<| ps )
| ControlPoint <- pointType p1 | ControlPoint <- pointType p1
, ControlPoint <- pointType p1 , ControlPoint <- pointType p2
, PathPoint <- pointType p3 , PathPoint <- pointType p3
= fmap ( fmap ( Just . snd ) ) = fmap ( fmap ( Just . snd ) )
( Cubic.closestPoint @( Vector2D Double ) ( strokePoint <$> Cubic.Bezier { .. } ) c ) ( Cubic.closestPoint @( Vector2D Double ) ( strokePoint <$> Cubic.Bezier { .. } ) c )

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@ -4,15 +4,17 @@
{-# LANGUAGE OverloadedStrings #-} {-# LANGUAGE OverloadedStrings #-}
module MetaBrush.Unique module MetaBrush.Unique
( Unique ( Unique, unsafeUnique
, freshUnique, uniqueText , freshUnique, uniqueText
, UniqueSupply, newUniqueSupply , UniqueSupply, newUniqueSupply
) )
where where
-- base -- base
import Data.Int
( Int64 )
import Data.Word import Data.Word
( Word64 ) ( Word32 )
-- stm -- stm
import Control.Concurrent.STM import Control.Concurrent.STM
@ -28,12 +30,19 @@ import qualified Data.Text as Text
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
newtype Unique = Unique { unique :: Word64 } newtype Unique = Unique { unique :: Int64 }
deriving stock Show deriving stock Show
deriving newtype ( Eq, Ord ) deriving newtype ( Eq, Ord )
unsafeUnique :: Word32 -> Unique
unsafeUnique i = Unique ( - fromIntegral i - 1 )
uniqueText :: Unique -> Text uniqueText :: Unique -> Text
uniqueText ( Unique i ) = "%" <> Text.pack ( show i ) uniqueText ( Unique i )
| i >= 0
= "%" <> Text.pack ( show i )
| otherwise
= "§" <> Text.pack ( show $ -i - 1 )
newtype UniqueSupply = UniqueSupply { uniqueSupplyTVar :: STM.TVar Unique } newtype UniqueSupply = UniqueSupply { uniqueSupplyTVar :: STM.TVar Unique }

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@ -1,3 +0,0 @@
module Math.Bezier.Stroke where
--------------------------------------------------------------------------------

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@ -19,6 +19,9 @@ import Math.Epsilon
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
-- | Find real roots of a polynomial. -- | Find real roots of a polynomial.
-- Coefficients are given in order of increasing degree, e.g.:
-- x² + 7 is given by [ 7, 0, 1 ].
realRoots :: forall r. RealFloat r => [ r ] -> [ r ] realRoots :: forall r. RealFloat r => [ r ] -> [ r ]
realRoots p = mapMaybe isReal ( roots epsilon 10000 ( map (:+ 0) p ) ) realRoots p = mapMaybe isReal ( roots epsilon 10000 ( map (:+ 0) p ) )
where where