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Mark all videos as muted.
Former-commit-id: 499753ddcdb74e9aa130e99f26026f4a71927b4e
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1 changed files with 10 additions and 10 deletions
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@ -24,7 +24,7 @@ SVG features, as demonstrated in the below animation:
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</code></pre>
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</details>
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<br/>
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<video width="640" height="360" autoplay loop>
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<video width="640" height="360" muted autoplay loop>
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<source src="../rendered/tut_glue_svg.mp4">
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<source src="https://github.com/Lemmih/reanimate/raw/master/docs/rendered/tut_glue_svg.mp4">
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</video>
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@ -40,7 +40,7 @@ Animations can be defined as SVG images over time (plus a bit of bookkeeping suc
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</code></pre>
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</details>
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<br/>
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<video width="640" height="360" autoplay loop>
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<video width="640" height="360" muted autoplay loop>
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<source src="../rendered/tut_glue_animate.mp4">
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<source src="https://github.com/Lemmih/reanimate/raw/master/docs/rendered/tut_glue_animate.mp4">
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</video>
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@ -54,7 +54,7 @@ Reanimate is not an opinionated framework, though, and also offers a more tradit
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</code></pre>
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</details>
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<br/>
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<video width="640" height="360" autoplay loop>
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<video width="640" height="360" muted autoplay loop>
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<source src="../rendered/tut_glue_keyframe.mp4">
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<source src="https://github.com/Lemmih/reanimate/raw/master/docs/rendered/tut_glue_keyframe.mp4">
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</video>
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@ -77,7 +77,7 @@ The following examples shows how something as seemingly complicated as fourier s
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</code></pre>
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</details>
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<br/>
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<video width="640" height="360" autoplay loop>
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<video width="640" height="360" muted autoplay loop>
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<source src="../rendered/tut_glue_fourier.mp4">
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<source src="https://github.com/Lemmih/reanimate/raw/master/docs/rendered/tut_glue_fourier.mp4">
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</video>
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@ -91,7 +91,7 @@ Scripting in Haskell also gives access to the extensive body of code libraries.
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</code></pre>
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</details>
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<br/>
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<video width="640" height="360" autoplay loop>
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<video width="640" height="360" muted autoplay loop>
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<source src="../rendered/tut_glue_physics.mp4">
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<source src="https://github.com/Lemmih/reanimate/raw/master/docs/rendered/tut_glue_physics.mp4">
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</video>
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@ -113,7 +113,7 @@ The resulting SVGs can be manipulated just like any other. The below examples il
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</code></pre>
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</details>
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<br/>
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<video width="640" height="360" autoplay loop>
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<video width="640" height="360" muted autoplay loop>
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<source src="../rendered/tut_glue_latex.mp4">
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<source src="https://github.com/Lemmih/reanimate/raw/master/docs/rendered/tut_glue_latex.mp4">
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</video>
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@ -129,7 +129,7 @@ Although incredibly expressive, SVGs are strictly limited to 2D graphics. This l
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</code></pre>
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</details>
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<br/>
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<video width="640" height="360" autoplay loop>
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<video width="640" height="360" muted autoplay loop>
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<source src="../rendered/tut_glue_povray.mp4">
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<source src="https://github.com/Lemmih/reanimate/raw/master/docs/rendered/tut_glue_povray.mp4">
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</video>
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@ -144,7 +144,7 @@ The video above uses a perspective camera, ie. objects further away appears to b
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</code></pre>
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</details>
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<br/>
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<video width="640" height="360" autoplay loop>
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<video width="640" height="360" muted autoplay loop>
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<source src="../rendered/tut_glue_povray_ortho.mp4">
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<source src="https://github.com/Lemmih/reanimate/raw/master/docs/rendered/tut_glue_povray_ortho.mp4">
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</video>
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@ -163,7 +163,7 @@ The example below uses built-in modifiers to bend a plane into a sphere and is r
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</code></pre>
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</details>
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<br/>
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<video width="640" height="360" autoplay loop>
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<video width="640" height="360" muted autoplay loop>
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<source src="../rendered/tut_glue_blender.mp4">
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<source src="https://github.com/Lemmih/reanimate/raw/master/docs/rendered/tut_glue_blender.mp4">
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</video>
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@ -179,7 +179,7 @@ The example below uses built-in modifiers to bend a plane into a sphere and is r
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</code></pre>
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</details>
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<br/>
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<video width="640" height="360" autoplay loop>
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<video width="640" height="360" muted autoplay loop>
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<source src="../rendered/tut_glue_potrace.mp4">
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<source src="https://github.com/Lemmih/reanimate/raw/master/docs/rendered/tut_glue_potrace.mp4">
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</video>
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