reanimate/README.md
David Himmelstrup 21fec16350 Update README.md
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[![Hackage](https://img.shields.io/hackage/v/reanimate.svg)](http://hackage.haskell.org/package/reanimate)
[![Build Status](https://dev.azure.com/lemmih0612/reanimate/_apis/build/status/Lemmih.reanimate?branchName=master)](https://dev.azure.com/lemmih0612/reanimate/_build/latest?definitionId=1&branchName=master)
# reanimate
Reanimate is a reactive framework for creating non-interactive animations from SVG images.
This package consists of a set of combinators, a renderer (using ffmpeg), and a web-based
previewer. Inline latex code is supported when 'latex' and 'dvisvgm' are installed.
Nothing about the API is stable at this point.
Live coding playground: https://lemmih.github.io/reanimate/
# YouTube
Completed animations are uploaded to the [Reanimated Science](https://www.youtube.com/channel/UCbZujyI7i6JbI-I0shPvDgg) channel.
Animation snippets are uploaded to the [Reanimated Science Playground](https://www.youtube.com/channel/UCL7MwXLtQbhJeb6Ts3_HooA) channel.
# Getting started
Reanimate ships with a web-based viewer and automatic code reloading. To get a small demo
up and running, clone the repository, run one of the examples (this will install the library),
and wait for a browser window to open:
```console
$ git clone https://github.com/Lemmih/reanimate.git
$ cd reanimate/examples/
$ ./latex_color.hs
```
This should render the `latex_color` example in a new browser window. If you then change the
animation source code, the browser window will automatically reload and show the updated animation.
# TODO
* ~~website for live coding~~
* ~~bounding boxes~~
* ~~Use svg-tree instead of lucid-svg~~
* ~~crossplatform file watching~~
* Improve bounding box approximations
* Select desired FPS in web previewer
* Download rendered animations in web previewer
* Alignment and positioning combinators
* Consistent caching framework
* Figure out why performance doesn't scale linearly with more cores
- diagrams are slow because they are rendered as a bytestring and then parsed as SVG. Find a way to shortcut.
* Test-suite: Compile and render all the example animations on the build servers. The SVG output should be stable.
* API for generating slides.
* Warn if 'group' nodes are found in 'clippath's.
* Driver:
- ~~Command line options for rendering videos.~~
- Flags for selecting fps in web viewer
- Command for validating tools: latex, dvisvgm, ffmpeg. Warn of old versions of ffmpeg that don't render SVGs correctly.
- Use GHC.Environment to find own source code.
- Generate interleaved frames (1fps, 2fps, 4fps, etc)
- Flag for generating youtube videos (ffmpeg options preset).
* Viewer:
- Keys for pausing, moving frame-by-frame, resetting.
- Fix race conditions.
# Examples
The example gifs are displayed at 25 fps. The source code for many of these examples are available
on the live coding playground.
![Sunflower](gifs/sunflower.gif)
![Tangent](gifs/tangent.gif)
![Goo](gifs/goo.gif)
![Drawing LaTeX equations](gifs/latex_draw.gif)
![Bounding boxes](gifs/bbox.gif)
![Colorful LaTeX](gifs/latex_color.gif)
![Bezier curves](gifs/bezier.gif)
![Sine wave](gifs/sinewave.gif)
![Morphing wave](gifs/morphwave.gif)
![Morphing wave to circle](gifs/morphwave_circle.gif)
![Speed modification](gifs/progress.gif)
![Highlight](gifs/highlight.gif)
![Clipping](gifs/clip_rect.gif)
![Scaling](gifs/scaling.gif)
![Valentine's Day](gifs/valentine.gif)
![Basic LaTeX](gifs/latex_basic.gif)