mirror of
https://github.com/reanimate/reanimate.git
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82 lines
3.4 KiB
Markdown
82 lines
3.4 KiB
Markdown
[](http://hackage.haskell.org/package/reanimate)
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[](https://dev.azure.com/lemmih0612/reanimate/_build/latest?definitionId=1&branchName=master)
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# reanimate
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Reanimate is a reactive framework for creating non-interactive animations from SVG images.
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This package consists of a set of combinators, a renderer (using ffmpeg), and a web-based
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previewer. Inline latex code is supported when 'latex' and 'dvisvgm' are installed.
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Nothing about the API is stable at this point.
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Live coding playground: https://lemmih.github.io/reanimate/
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# YouTube
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Completed animations are uploaded to the [Reanimated Science](https://www.youtube.com/channel/UCbZujyI7i6JbI-I0shPvDgg) channel.
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Animation snippets are uploaded to the [Reanimated Science Playground](https://www.youtube.com/channel/UCL7MwXLtQbhJeb6Ts3_HooA) channel.
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# Getting started
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Reanimate ships with a web-based viewer and automatic code reloading. To get a small demo
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up and running, clone the repository, run one of the examples (this will install the library),
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and wait for a browser window to open:
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```console
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$ git clone https://github.com/Lemmih/reanimate.git
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$ cd reanimate/examples/
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$ ./latex_color.hs
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```
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This should render the `latex_color` example in a new browser window. If you then change the
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animation source code, the browser window will automatically reload and show the updated animation.
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# TODO
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* ~~website for live coding~~
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* ~~bounding boxes~~
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* ~~Use svg-tree instead of lucid-svg~~
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* ~~crossplatform file watching~~
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* Improve bounding box approximations
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* Select desired FPS in web previewer
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* Download rendered animations in web previewer
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* Alignment and positioning combinators
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* Consistent caching framework
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* Figure out why performance doesn't scale linearly with more cores
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- diagrams are slow because they are rendered as a bytestring and then parsed as SVG. Find a way to shortcut.
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* Test-suite: Compile and render all the example animations on the build servers. The SVG output should be stable.
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* API for generating slides.
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* Warn if 'group' nodes are found in 'clippath's.
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* Driver:
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- ~~Command line options for rendering videos.~~
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- Flags for selecting fps in web viewer
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- Command for validating tools: latex, dvisvgm, ffmpeg. Warn of old versions of ffmpeg that don't render SVGs correctly.
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- Use GHC.Environment to find own source code.
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- Generate interleaved frames (1fps, 2fps, 4fps, etc)
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- Flag for generating youtube videos (ffmpeg options preset).
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* Viewer:
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- Keys for pausing, moving frame-by-frame, resetting.
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- Fix race conditions.
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# Examples
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The example gifs are displayed at 25 fps. The source code for many of these examples are available
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on the live coding playground.
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