mirror of
https://github.com/reanimate/reanimate.git
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256 lines
7.8 KiB
Markdown
256 lines
7.8 KiB
Markdown
# reanimate
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Reanimate is a reactive framework for creating non-interactive animations from SVG images.
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This package consists of a set of arrow combinators, a renderer (using ffmpeg), and a web-based
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previewer. Inline latex code is supported when 'latex' and 'dvisvgm' are installed.
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Nothing about the API is stable at this point.
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Live coding playground: https://lemmih.github.io/reanimate/
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# TODO
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* bounding boxes
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* alignment and positioning combinators
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* website for live coding
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# Examples
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The example gifs are displayed at 25 fps.
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## Drawing latex equations
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```haskell
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latex_draw :: Ani ()
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latex_draw = pauseAtEnd 1 $ proc () -> do
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emit -< toHtml $ mkBackground "black"
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drawText msg `andThen` fillText msg -< ()
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where
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msg = "\\sum_{k=1}^\\infty {1 \\over k^2} = {\\pi^2 \\over 6}"
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placement = translate (320/2) (180/2) . scale 5
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fillText txt = proc () -> do
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duration 1 -< ()
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s <- signal 0 1 -< ()
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emit -< toHtml $ placement $
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withFillColor "white" $ withFillOpacity s $
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center $ latexAlign txt
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drawText txt = proc () -> do
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duration 2 -< ()
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s <- signal 0 1 -< ()
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emit -< toHtml $ placement $
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withStrokeColor "white" $ withFillOpacity 0 $ withStrokeWidth (Num 0.1) $
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partialSvg s $ center $ latexAlign txt
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```
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## Bounding boxes
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```haskell
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bbox :: Ani ()
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bbox = proc () -> do
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emit -< toHtml $ mkBackground "black"
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duration 5 -< ()
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annotate' bbox1 -< g_ [transform_ $ Lucid.translate (320/2-50) (180/2)]
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annotate' bbox2 -< g_ [transform_ $ Lucid.translate (320/2+50) (180/2)]
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bbox1 :: Ani ()
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bbox1 = proc () -> do
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s <- signal 0 1 -< ()
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emit -< do
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toHtml $ mkBoundingBox $ rotate (360*s) svg
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toHtml $ withFillColor "white" $ rotate (360*s) svg
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where
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svg = scale 3 $ center $ latexAlign "\\sum_{k=1}^\\infty"
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bbox2 :: Ani ()
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bbox2 = proc () -> do
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s <- signalOscillate 0 1 -< ()
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emit -< do
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toHtml $ mkBoundingBox $ partialSvg s heartShape
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toHtml $ withStrokeColor "white" $ withFillOpacity 0 $ partialSvg s heartShape
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```
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## Colorful LaTeX
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```haskell
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latex_color :: Ani ()
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latex_color = proc () -> do
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duration 0.1 -< ()
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emit -< toHtml $ mkBackground "black"
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emit -< toHtml $ translate (320/2) (180/2) $ withStrokeWidth (Num 0.2) $
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withStrokeColor "white" $
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withSubglyphs [0] (withFillColor "blue") $
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withSubglyphs [1] (withFillColor "yellow") $
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withSubglyphs [2] (withFillColor "green") $
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withSubglyphs [3] (withFillColor "red") $
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withSubglyphs [4] (withFillColor "darkslategrey") $
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svg
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where
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svg = scale 10 $ center $ latex "\\LaTeX"
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```
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## Bezier curves
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## Sine wave
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```haskell
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sinewave :: Ani ()
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sinewave = proc () -> do
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duration 10 -< ()
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emit -< toHtml $ mkBackground "black"
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idx <- signalOscillate 0 1 -< ()
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emit -< do
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defs_ $ clipPath_ [id_ "clip"] $ toHtml $
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mkRect (Num 0, Num (-height)) (Num $ idx*width) (Percent 100)
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toHtml $ translate margin height $ withStrokeColor "white" $
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withClipPathRef (Ref "clip") $ mkPathText $ renderPathText $ approxFnData 1000 wave
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toHtml $ withStrokeColor "white" $
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mkLine (Num margin, Num 10) (Num margin, Num 170)
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toHtml $ withStrokeColor "white" $
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mkLine (Num margin, Num height) (Num (margin+width), Num height)
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let (circX, circY) = wave idx
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emit -< g_ [transform_ $ Lucid.translate margin height] $
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circle_ [num_ cx_ circX, num_ cy_ circY, r_ "3", fill_ "red"]
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where
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freq = 3; margin = 30; width = 260; height = 90
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wave idx = (idx*width, sin (idx*pi*2*freq) * 50)
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```
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## Morphing wave
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```haskell
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morph_wave_circle :: Ani ()
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morph_wave_circle = proc t -> do
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duration 5 -< ()
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idx <- signalOscillate 0 1 -< ()
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emit -< toHtml $ withStrokeColor "white" $ mkGroup
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[ mkBackground "black"
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, translate 30 90 $ mkPathText $ renderPathText $ morphPath circle wave1 idx
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, mkLine (Num 30, Num 10) (Num 30, Num 170)
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, mkLine (Num 30, Num 90) (Num 290, Num 90) ]
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where
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freq = 5; width = 260; radius = 50
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wave1 = approxFnData 1000 $ \idx -> (idx*width, sin (idx*pi*2*freq) * 20)
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circle = approxFnData 1000 $ \idx ->
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(cos (idx*pi*2+pi/2)*radius + width/2, sin (idx*pi*2+pi/2)*radius)
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```
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## Morph wave to circle
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```haskell
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morph_wave_circle :: Ani ()
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morph_wave_circle = proc t -> do
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duration 5 -< ()
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emit -< rect_ [width_ "100%", height_ "100%", fill_ "black"]
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idx <- signalOscillate 0 1 -< ()
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emit -< do
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g_ [transform_ $ translate 30 90] $
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renderPath $ morphPath circle wave1 idx
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line_ [x1_ "30", x2_ "30", y1_ "10", y2_ "170", stroke_ "white"]
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line_ [x1_ "30", x2_ "290", y1_ "90", y2_ "90", stroke_ "white"]
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where
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freq = 5; width = 260; radius = 50
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wave1 = approxFnData 1000 $ \idx -> (idx*width, sin (idx*pi*2*freq) * 20)
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circle = approxFnData 1000 $ \idx ->
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(cos (idx*pi*2+pi/2)*radius + width/2, sin (idx*pi*2+pi/2)*radius)
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```
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## Speed modification
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```haskell
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progressMeters :: Ani ()
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progressMeters = proc () -> do
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emit -< rect_ [width_ "100%", height_ "100%", fill_ "black"]
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annotate' (adjustSpeed 1.0 progressMeter) -< g_ [transform_ $ translate 40 20]
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annotate' (adjustSpeed 2.0 progressMeter) -< g_ [transform_ $ translate 140 20]
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annotate' (adjustSpeed 0.5 progressMeter) -< g_ [transform_ $ translate 240 20]
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emit -< do
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text_ [x_ "55", y_ "150", font_size_ "20"
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, text_anchor_ "middle"
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, fill_ "white"] "1x"
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text_ [x_ "155", y_ "150", font_size_ "20"
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, text_anchor_ "middle"
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, fill_ "white"] "2x"
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text_ [x_ "255", y_ "150", font_size_ "20"
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, text_anchor_ "middle"
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, fill_ "white"] "0.5x"
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```
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## Highlights
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## Clipping
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```haskell
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clip_rect :: Ani ()
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clip_rect = proc () -> do
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emit -< toHtml $ mkBackground "black"
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annotate' $ follow
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[ sim
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[ sim [ paintStatic prev | prev <- [max 0 (n-4) .. n-1] ]
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, sim [ runAni "black" i | i <- [n-4], i>=0 ]
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, runAni "white" n ]
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| n <- [0..15]
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] -< g_ [transform_ $ Lucid.translate (320/2) (180/2)]
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where
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paintStatic nth = proc () ->
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emit -< toHtml $ withStrokeColor "white" $
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square (20+nth*10)
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runAni color nth = circle_clip $ proc () -> do
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duration 1 -< ()
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emit -< toHtml $ withStrokeColor color $
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square (20+nth*10)
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square side = center $ withFillOpacity 0 $ withStrokeWidth (Num 2) $
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mkRect (Num 0, Num 0) (Num side) (Num side)
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```
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## scaling
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Animations can be reused, scaled and stretched in time. This example
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reuse four different animations of different lengths, scales their runtime
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so they're all in sync, and increases the playback speed.
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```haskell
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scaling :: Ani ()
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scaling = adjustSpeed 2 $ syncAll
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[ proc () ->
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annotate' animation -< g_ [transform_ $ Lucid.translate x y <> " " <> Lucid.scale 0.5 0.5]
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| x <- [0,160]
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, y <- [0,90]
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| animation <- [sinewave, morph_wave, highlight, progressMeters]]
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```
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## Valentine's Day
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## Basic LaTeX
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```haskell
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latex_basic :: Ani ()
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latex_basic = proc () -> do
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duration 2 -< ()
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s <- signalOscillate 0 1 -< ()
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emit -< toHtml $ mkGroup
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[ mkBackground "black"
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, translate (320/2) (180/2) $ mkGroup
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[ withStrokeColor "white" $ withFillOpacity 0 $ withStrokeWidth (Num 0.1) text
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, withFillColor "white" $ withFillOpacity s text] ]
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where
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text = scale 4 $ center $ latexAlign
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"\\sum_{k=1}^\\infty {1 \\over k^2} = {\\pi^2 \\over 6}"
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```
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