uvg266/src/nal.c

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/**
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* \file
*
* \author Marko Viitanen ( fador@iki.fi ),
* Tampere University of Technology,
* Department of Pervasive Computing.
* \author Ari Koivula ( ari@koivu.la ),
* Tampere University of Technology,
* Department of Pervasive Computing.
*/
#include "nal.h"
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "config.h"
#include "bitstream.h"
#include "cabac.h"
#include "encoder.h"
/**
* \brief Write a Network Abstraction Layer (NAL) packet to the output.
*/
void nal_write(FILE *output, uint8_t *buffer, uint32_t buffer_len, uint8_t nal_ref, uint8_t nal_type, uint8_t temporal_id)
{
uint8_t byte;
uint32_t i;
uint8_t zerocount = 0;
// Some useful constants
const uint8_t emulation_prevention_three_byte = 0x03;
const uint8_t start_code_prefix_one_3bytes = 0x01;
const uint8_t zero = 0x00;
// start_code_prefix_one_3bytes
fwrite(&zero, 1, 1, output);
fwrite(&zero, 1, 1, output);
fwrite(&start_code_prefix_one_3bytes, 1, 1, output);
// Handle header bits with full bytes instead of using bitstream
// forbidden_zero_flag(1) + nal_unit_type(6) + 1bit of nuh_layer_id
byte = nal_type << 1;
fwrite(&byte, 1, 1, output);
// 5bits of nuh_layer_id + nuh_temporal_id_plus1(3)
byte = (temporal_id + 1) & 7;
fwrite(&byte, 1, 1, output);
// Write out bytes and add emulation_prevention_three_byte when needed
for (i = 0; i < buffer_len; ++i) {
// Prevent 0x0000 + 00/01/02 byte sequences from occurring by prefixing
// the last byte with 0x03. Do the same for 0x03.
if (zerocount == 2 && buffer[i] < 4) {
fwrite(&emulation_prevention_three_byte, 1, 1, output);
zerocount = 0;
}
if(buffer[i] == 0) {
zerocount++;
} else {
zerocount = 0;
}
// Write the actual data
fwrite(&buffer[i], 1, 1, output);
}
// If last byte was 0, add emulation_prevention_three_byte
if (buffer[buffer_len - 1] == 0) {
fwrite(&emulation_prevention_three_byte, 1, 1, output);
}
}
/**
* \brief Calculate checksum for one color of the picture.
* \param data Beginning of the pixel data for the picture.
* \param height Height of the picture.
* \param width Width of the picture.
* \param stride Width of one row in the pixel array.
*/
static void array_checksum(const pixel* data,
const int height, const int width,
const int stride,
unsigned char checksum_out[SEI_HASH_MAX_LENGTH])
{
unsigned char mask;
unsigned int checksum = 0;
int y, x;
assert(SEI_HASH_MAX_LENGTH >= 4);
for (y = 0; y < height; ++y) {
for (x = 0; x < width; ++x) {
mask = (x & 0xff) ^ (y & 0xff) ^ (x >> 8) ^ (y >> 8);
checksum += (data[(y * stride) + x] & 0xff) ^ mask;
checksum &= 0xffffffff;
}
}
// Unpack uint into byte-array.
checksum_out[0] = (checksum >> 24) & 0xff;
checksum_out[1] = (checksum >> 16) & 0xff;
checksum_out[2] = (checksum >> 8) & 0xff;
checksum_out[3] = (checksum) & 0xff;
}
/*!
\brief Calculate checksums for all colors of the picture.
\param pic The picture that checksum is calculated for.
\param checksum_out Result of the calculation.
\returns Void
*/
void picture_checksum(const picture* pic, unsigned char checksum_out[][SEI_HASH_MAX_LENGTH])
{
int stride = pic->width; /* TODO: != width, if there is a luma margin. */
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array_checksum(pic->y_recdata, pic->height, pic->width, pic->width, checksum_out[0]);
/* The number of chroma pixels is half that of luma. */
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array_checksum(pic->u_recdata, pic->height >> 1, pic->width >> 1, pic->width >> 1, checksum_out[1]);
array_checksum(pic->v_recdata, pic->height >> 1, pic->width >> 1, pic->width >> 1, checksum_out[2]);
}