uvg266/src/strategies/avx2/picture-avx2.c

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/*****************************************************************************
* This file is part of Kvazaar HEVC encoder.
*
* Copyright (C) 2013-2015 Tampere University of Technology and others (see
* COPYING file).
*
* Kvazaar is free software: you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation; either version 2.1 of the License, or (at your
* option) any later version.
*
* Kvazaar is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with Kvazaar. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
/*
* \file
*/
#include "picture-avx2.h"
#include "strategyselector.h"
#if COMPILE_INTEL_AVX2
# include "image.h"
# include <immintrin.h>
/**
* \brief Calculate SAD for 8x8 bytes in continuous memory.
*/
static INLINE __m256i inline_8bit_sad_8x8_avx2(const __m256i *const a, const __m256i *const b)
{
__m256i sum0, sum1;
sum0 = _mm256_sad_epu8(_mm256_load_si256(a + 0), _mm256_load_si256(b + 0));
sum1 = _mm256_sad_epu8(_mm256_load_si256(a + 1), _mm256_load_si256(b + 1));
return _mm256_add_epi32(sum0, sum1);
}
/**
* \brief Calculate SAD for 16x16 bytes in continuous memory.
*/
static INLINE __m256i inline_8bit_sad_16x16_avx2(const __m256i *const a, const __m256i *const b)
{
const unsigned size_of_8x8 = 8 * 8 / sizeof(__m256i);
// Calculate in 4 chunks of 16x4.
__m256i sum0, sum1, sum2, sum3;
sum0 = inline_8bit_sad_8x8_avx2(a + 0 * size_of_8x8, b + 0 * size_of_8x8);
sum1 = inline_8bit_sad_8x8_avx2(a + 1 * size_of_8x8, b + 1 * size_of_8x8);
sum2 = inline_8bit_sad_8x8_avx2(a + 2 * size_of_8x8, b + 2 * size_of_8x8);
sum3 = inline_8bit_sad_8x8_avx2(a + 3 * size_of_8x8, b + 3 * size_of_8x8);
sum0 = _mm256_add_epi32(sum0, sum1);
sum2 = _mm256_add_epi32(sum2, sum3);
return _mm256_add_epi32(sum0, sum2);
}
/**
* \brief Get sum of the low 32 bits of four 64 bit numbers from __m256i as uint32_t.
*/
static INLINE uint32_t m256i_horizontal_sum(const __m256i sum)
{
// Add the high 128 bits to low 128 bits.
__m128i mm128_result = _mm_add_epi32(_mm256_castsi256_si128(sum), _mm256_extractf128_si256(sum, 1));
// Add the high 64 bits to low 64 bits.
uint32_t result[4];
_mm_storeu_si128((__m128i*)result, mm128_result);
return result[0] + result[2];
}
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static unsigned sad_8bit_8x8_avx2(const kvz_pixel *buf1, const kvz_pixel *buf2)
{
const __m256i *const a = (const __m256i *)buf1;
const __m256i *const b = (const __m256i *)buf2;
__m256i sum = inline_8bit_sad_8x8_avx2(a, b);
return m256i_horizontal_sum(sum);
}
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static unsigned sad_8bit_16x16_avx2(const kvz_pixel *buf1, const kvz_pixel *buf2)
{
const __m256i *const a = (const __m256i *)buf1;
const __m256i *const b = (const __m256i *)buf2;
__m256i sum = inline_8bit_sad_16x16_avx2(a, b);
return m256i_horizontal_sum(sum);
}
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static unsigned sad_8bit_32x32_avx2(const kvz_pixel *buf1, const kvz_pixel *buf2)
{
const __m256i *const a = (const __m256i *)buf1;
const __m256i *const b = (const __m256i *)buf2;
const unsigned size_of_8x8 = 8 * 8 / sizeof(__m256i);
const unsigned size_of_32x32 = 32 * 32 / sizeof(__m256i);
// Looping 512 bytes at a time seems faster than letting VC figure it out
// through inlining, like inline_8bit_sad_16x16_avx2 does.
__m256i sum0 = inline_8bit_sad_8x8_avx2(a, b);
for (unsigned i = size_of_8x8; i < size_of_32x32; i += size_of_8x8) {
__m256i sum1 = inline_8bit_sad_8x8_avx2(a + i, b + i);
sum0 = _mm256_add_epi32(sum0, sum1);
}
return m256i_horizontal_sum(sum0);
}
static unsigned sad_8bit_64x64_avx2(const kvz_pixel * buf1, const kvz_pixel * buf2)
{
const __m256i *const a = (const __m256i *)buf1;
const __m256i *const b = (const __m256i *)buf2;
const unsigned size_of_8x8 = 8 * 8 / sizeof(__m256i);
const unsigned size_of_64x64 = 64 * 64 / sizeof(__m256i);
// Looping 512 bytes at a time seems faster than letting VC figure it out
// through inlining, like inline_8bit_sad_16x16_avx2 does.
__m256i sum0 = inline_8bit_sad_8x8_avx2(a, b);
for (unsigned i = size_of_8x8; i < size_of_64x64; i += size_of_8x8) {
__m256i sum1 = inline_8bit_sad_8x8_avx2(a + i, b + i);
sum0 = _mm256_add_epi32(sum0, sum1);
}
return m256i_horizontal_sum(sum0);
}
#endif //COMPILE_INTEL_AVX2
int strategy_register_picture_avx2(void* opaque)
{
bool success = true;
#if COMPILE_INTEL_AVX2
// We don't actually use SAD for intra right now, other than 4x4 for
// transform skip, but we might again one day and this is some of the
// simplest code to look at for anyone interested in doing more
// optimizations, so it's worth it to keep this maintained.
#if KVZ_BIT_DEPTH == 8
success &= strategyselector_register(opaque, "sad_8x8", "avx2", 40, &sad_8bit_8x8_avx2);
success &= strategyselector_register(opaque, "sad_16x16", "avx2", 40, &sad_8bit_16x16_avx2);
success &= strategyselector_register(opaque, "sad_32x32", "avx2", 40, &sad_8bit_32x32_avx2);
success &= strategyselector_register(opaque, "sad_64x64", "avx2", 40, &sad_8bit_64x64_avx2);
#endif //KVZ_BIT_DEPTH == 8
#endif
return success;
}