Commit graph

328 commits

Author SHA1 Message Date
Ari Lemmetti 3c7dd0752f Remove the broken "no mov" branch.
Causes hash mismatches for example in SlideShow sequence.
2020-02-03 15:26:31 +02:00
RLamm 30d5df40c5 Custom headers for the distributed coding 2020-01-29 15:54:49 +02:00
Pauli Oikkonen c3d9e97e9f Fix VS build 2019-12-12 18:34:55 +02:00
Pauli Oikkonen 7f238ca299 Remove debug print functions
Whoops
2019-12-12 18:19:31 +02:00
Pauli Oikkonen eefb5e50b3 De-inline pred_filtered_dc functions, shouldn't make much difference though 2019-12-12 17:30:00 +02:00
Pauli Oikkonen 169314de4f 32x32 filtered DC prediction in AVX2 2019-12-11 18:17:06 +02:00
Pauli Oikkonen fb2481b7e4 16x16 filtered DC implemented in AVX2 2019-12-10 15:54:50 +02:00
Pauli Oikkonen da370ea36d Implement AVX2 8x8 filtered DC algorithm 2019-11-28 14:10:10 +02:00
Pauli Oikkonen 5d9b7019ca Implement a 4x4 filtered DC pred function 2019-11-26 17:05:54 +02:00
Pauli Oikkonen f1485ab087 Start doing an arbitrary size filtered DC pred - maybe easier to just create separate functions for fixed block sizes? 2019-11-25 15:20:29 +02:00
Pauli Oikkonen fa4bb86406 Optimize intra_pred_planar_avx2 for 4x4 blocks 2019-11-19 13:39:02 +02:00
Pauli Oikkonen 4761d228f9 Start to vectorize the 4x4 loop 2019-11-15 17:32:40 +02:00
Pauli Oikkonen 8d45ab4951 Stupidify the 4x4 planar loop for vectorization 2019-11-14 17:14:04 +02:00
Pauli Oikkonen 6d7a4f555c Also remove 16x16 (A * B^T)^T matrix multiply
Can be done using (B * A^T) instead, it's the exact same
2019-10-28 16:19:42 +02:00
Pauli Oikkonen 2c2deb2366 Tidy AVX2 32x32 matrix multiply 2019-10-28 16:19:42 +02:00
Pauli Oikkonen 98ad78b333 Tidy the old AVX2 32x32 matrix multiply
It was actually a very good algorithm, just looked messy!
2019-10-28 16:19:42 +02:00
Pauli Oikkonen 4a921cbdb5 Retain data as much in YMM registers as possible
This seems to make it a whole lot quicker
2019-10-28 16:19:42 +02:00
Pauli Oikkonen ac4d710e23 Unroll 32x32 matrix multiply, use all regs 2019-10-28 16:19:42 +02:00
Pauli Oikkonen a58608d0b8 Remove totally unnecessary (A * B^T)^T 32x32 multiply 2019-10-28 16:19:42 +02:00
Pauli Oikkonen 043f53539f Implement a streamlined matrix-multiply 32x32 DCT 2019-10-28 16:19:42 +02:00
Pauli Oikkonen e9da2d851b Tidy 32x32 fast DCT's helper functions 2019-10-28 16:19:42 +02:00
Pauli Oikkonen e382339182 Implement fast (butterfly) 32x32 DCT in AVX2 2019-10-28 16:19:42 +02:00
Pauli Oikkonen b5962dadac Tidy indentation in AVX2 16x16 iDCT 2019-10-28 16:19:42 +02:00
Pauli Oikkonen 36a8f89025 Fine-tune 16x16 AVX2 iDCT 2019-10-28 16:19:42 +02:00
Pauli Oikkonen ca9409de2b Implement 16x16 DCT as butterfly algorithm in AVX2 2019-10-28 16:19:42 +02:00
Pauli Oikkonen 7c69a26717 Use aligned loads and stores for AVX2 DCT 2019-10-28 16:19:42 +02:00
Pauli Oikkonen 8e9c65dca6 Align DCT matrices and temp transform buffers 2019-10-28 16:19:42 +02:00
Pauli Oikkonen 148a150522 Align DCT source and dest blocks to cache line 2019-10-28 16:19:42 +02:00
Pauli Oikkonen 8e60bbf6a6 Slightly tune 16x16 forward DCT
Use an array of __m256i's to store temporary value, essentially letting
the compiler enforce alignment and use aligned loads and stores.
2019-10-28 16:19:42 +02:00
Pauli Oikkonen c0cc0e8a75 Optimize 16x16 multiply by only slicing right mat once 2019-10-28 16:19:42 +02:00
Pauli Oikkonen e463d27f22 Implement streamlined generic 16x16 matrix multiply
It can't be this fast for real, can it?
2019-10-28 16:19:42 +02:00
Pauli Oikkonen beb85ce9d6 Reorder parameters for 8x8 matrix multiplies 2019-10-28 16:19:42 +02:00
Pauli Oikkonen 292af62256 Implement tailored 16x16 forward DCT 2019-10-28 16:19:42 +02:00
Pauli Oikkonen 30ce461d98 Redo 4x4 matrix multiplication 2019-10-28 16:19:42 +02:00
Pauli Oikkonen 07970ea82f Streamline by-the-book 8x8 matrix multiplication
Also chop up the forward transform into two tailored multiply functions
2019-10-28 16:19:42 +02:00
Pauli Oikkonen 7ec7ab3361 Implement a tailored AVX2 8x8 DCT 2019-10-28 16:19:42 +02:00
Pauli Oikkonen 99597b828a Work around the ancient Win32 calling convention hassle
See if this'll work now
2019-09-06 13:14:42 +03:00
Pauli Oikkonen c5ca18950c Revert "Revert to 6924d90052 due to broken visual studio build"
This reverts commit 1dd0619bd7.
2019-09-05 18:21:55 +03:00
Pauli Oikkonen 55529decd5 Implement _mm256_insert_epi32 and extract pseudo-ops
Visual Studio headers apparently lack these guys
2019-09-05 18:20:52 +03:00
Ari Lemmetti 557bcbc6aa Make luma or chroma only inter "recon" or predict possible 2019-09-02 17:15:28 +03:00
Ari Lemmetti 1dd0619bd7 Revert to 6924d90052 due to broken visual studio build 2019-08-08 15:15:34 +03:00
Pauli Oikkonen 2852baa673 Separate sign3_diff_epu8 from calc_eo_cat
Just to keep things simple, clear and obvious
2019-08-07 16:35:24 +03:00
Pauli Oikkonen a858e7dd4b Combine duplicate code into inline functions 2019-08-07 16:35:24 +03:00
Pauli Oikkonen de0e97f711 Take 8/16/24b loads and stores into separate functions 2019-08-07 16:35:24 +03:00
Pauli Oikkonen 10979f58fe Tidy up code 2019-08-07 16:35:24 +03:00
Pauli Oikkonen 9cc11976c0 Combine the delta accumulation from edge and band ddistortion into shared func
This won't reduce object size, but there'll be less duplicate code
2019-08-07 16:35:24 +03:00
Pauli Oikkonen 55d877bd66 Vectorize sao_edge_ddistortion 2019-08-07 16:35:24 +03:00
Pauli Oikkonen aef0f301d3 Fix function signatures
Mark anything intended as read-only to be const, and fix alignment
2019-08-07 16:35:24 +03:00
Pauli Oikkonen 997fd369b3 Redo calc_sao_edge_dir_avx2
Do it wider, 32 pixels at once!
2019-08-07 16:35:24 +03:00
Pauli Oikkonen db1e475e02 Use i32 instead of i8 for x/y offsets
Doesn't matter too much, because this number isn't used in SIMD
computation, only as a memory reference offset.
2019-08-07 16:35:24 +03:00