Commit graph

4237 commits

Author SHA1 Message Date
Marko Viitanen cd6be15e10 Fix context init to match VTM6.0 2019-08-19 13:57:31 +03:00
Marko Viitanen 3de198d2db Sync contexts with VTM6.0 2019-08-19 09:39:59 +03:00
Marko Viitanen e644b03615 Fix headers to match VTM6.0rc1 2019-08-16 15:33:20 +03:00
Ari Lemmetti 1dd0619bd7 Revert to 6924d90052 due to broken visual studio build 2019-08-08 15:15:34 +03:00
Pauli Oikkonen 2852baa673 Separate sign3_diff_epu8 from calc_eo_cat
Just to keep things simple, clear and obvious
2019-08-07 16:35:24 +03:00
Pauli Oikkonen 17947b79ee Add sao_shared_generics.h in Makefile.am 2019-08-07 16:35:24 +03:00
Pauli Oikkonen a8dd6ce351 Add a note about having implemented a separate AVX2 version of SAO offset array calculation 2019-08-07 16:35:24 +03:00
Pauli Oikkonen a858e7dd4b Combine duplicate code into inline functions 2019-08-07 16:35:24 +03:00
Pauli Oikkonen de0e97f711 Take 8/16/24b loads and stores into separate functions 2019-08-07 16:35:24 +03:00
Pauli Oikkonen 10979f58fe Tidy up code 2019-08-07 16:35:24 +03:00
Pauli Oikkonen 9cc11976c0 Combine the delta accumulation from edge and band ddistortion into shared func
This won't reduce object size, but there'll be less duplicate code
2019-08-07 16:35:24 +03:00
Pauli Oikkonen 55d877bd66 Vectorize sao_edge_ddistortion 2019-08-07 16:35:24 +03:00
Pauli Oikkonen aef0f301d3 Fix function signatures
Mark anything intended as read-only to be const, and fix alignment
2019-08-07 16:35:24 +03:00
Pauli Oikkonen 997fd369b3 Redo calc_sao_edge_dir_avx2
Do it wider, 32 pixels at once!
2019-08-07 16:35:24 +03:00
Pauli Oikkonen db1e475e02 Use i32 instead of i8 for x/y offsets
Doesn't matter too much, because this number isn't used in SIMD
computation, only as a memory reference offset.
2019-08-07 16:35:24 +03:00
Pauli Oikkonen 12de466ef5 Reimplement non-band SAO color reconstruction in AVX2
Streamline things to work on 32 pixels at once instead of 8
2019-08-07 16:35:24 +03:00
Pauli Oikkonen e8bff99329 Redo the SAO_TYPE_BAND subsection of AVX2 SAO color reconstruction
Vectorize it all, hope this helps with perf
2019-08-07 16:35:24 +03:00
Pauli Oikkonen 7b5dffa855 Implement calc_sao_offset_array in AVX2
To be efficient, the AVX2 color reconstruction algorithm will need
offsets in byte, not dword, arrays. This is completely specific to 8-bit
pixels and the function signature is fundamentally distinct from the
generic algorithm, so it's better to not strategize SAO offset array
calculation.
2019-08-07 16:35:24 +03:00
Pauli Oikkonen 29563b7039 Make kvz_calc_sao_offset_array more obvious
Name temporary values from array lookups etc that are referred multiple
times to, to make the behavior of the mechanism more transparent. Define
all the constant values at the beginning of the function and declare as
const.
2019-08-07 16:35:24 +03:00
Pauli Oikkonen 08881f5e9b (TEMP) (TODO) (whatever) Avoid compiler warnings
I want the CI to not crash on its -Wall -Werror, but instead to actually
build the thing and report me about actual memory errors etc
2019-08-07 16:35:24 +03:00
Pauli Oikkonen c18adc5ee0 Redo sao_band_ddistortion_avx2
Avoid branching and do the entire thing on 32 pixels at once in YMMs.
Also make the sao_bands function parameter const.
2019-08-07 16:35:24 +03:00
Pauli Oikkonen 2827c3e3ab Make calc_sao_bands less opaque 2019-08-07 16:35:24 +03:00
Pauli Oikkonen 1bb9a079a8 Fix indentation 2019-08-07 16:35:24 +03:00
Reima Hyvönen 7bc959c7c5 3 sao functions are now working 2019-08-07 16:35:24 +03:00
Reima Hyvönen 0e0f2d3490 made to clear sum vector after it has been set to memory 2019-08-07 16:35:24 +03:00
Reima Hyvönen f146de7acb removed some variables to prevent memory losses 2019-08-07 16:35:24 +03:00
Reima Hyvönen 247c3a7a71 conversed gined to unsigned int 2019-08-07 16:35:24 +03:00
Reima Hyvönen ac5c216974 Some more memory error preventing to sao_edge_ddistortion_avx2 2019-08-07 16:35:24 +03:00
Reima Hyvönen 3fb1cbca35 more editing sao_edge_ddistortion_avx2 2019-08-07 16:35:24 +03:00
Reima Hyvönen afbb6fb960 some more modifications to sao_edge_ddistortion_avx2 to prevent memory failures 2019-08-07 16:35:24 +03:00
Reima Hyvönen 3496a57f7a Edited sao_edge_ddistortion_avx2 to avoid memory overflow 2019-08-07 16:35:24 +03:00
Reima Hyvönen 267ba1d6ce Modified sao_band_ddistortion_avx2 2019-08-07 16:35:24 +03:00
Reima Hyvönen e70663b245 added some sub commands to avoid memory read errors 2019-08-07 16:35:24 +03:00
Reima Hyvönen 59dfb4570c Converted some loads to load int8_t instead ints 2019-08-07 16:35:24 +03:00
Reima Hyvönen 8b253209a8 Found false address load from calc_sao_edge_dir. Should now work like generic 2019-08-07 16:35:24 +03:00
Reima Hyvönen 50e0a47b7a Took away __restrict 2019-08-07 16:35:24 +03:00
Reima Hyvönen 8a39eb674e Removed c-variable from calc_sao_edge_dir_avx2 2019-08-07 16:35:24 +03:00
Reima Hyvönen bc0a36830d Clerified some 6 pixel loads 2019-08-07 16:35:24 +03:00
Reima Hyvönen 1a8b211e05 Added break to line 170 2019-08-07 16:35:24 +03:00
Reima Hyvönen d05e750ebe Added some switches to prevent segmentation fault from reading 2019-08-07 16:35:24 +03:00
Reima Hyvönen 203580047d Defined some AVX functions 2019-08-07 16:35:24 +03:00
Reima Hyvönen c884c738b1 Updated some commands to match the standard 2019-08-07 16:35:24 +03:00
Reima Hyvönen b412ed2f59 Removed some setr and used loads calc_sao_edge_dir_avx2 2019-08-07 16:35:24 +03:00
Reima Hyvönen c6cc063534 converted some hadd operations at calc_sao_edge_dir_avx2 to cast and extract 2019-08-07 16:35:24 +03:00
Reima Hyvönen 47ac109b10 optimated some sao_reconstruct_color_avx2 when sao->type == SAO_TYPE_BAND 2019-08-07 16:35:24 +03:00
Reima Hyvönen 96dc60a1ed first working optimation 2019-08-07 16:35:24 +03:00
Reima Hyvönen c148aff9fb Some optimation done to function sao_reconstruct_color_avx2 2019-08-07 16:35:24 +03:00
Reima Hyvönen bf16ba6cc4 Remade sao_edge_ddistortion_avx2 and calc_sao_edge_dir_avx2 2019-08-07 16:35:24 +03:00
Reima Hyvönen 79dc39a676 Some editing for sao_edge_ddistortion_avx2 2019-08-07 16:35:24 +03:00
Reima Hyvönen 06ee52924e some reconst done to calc_sao_edge_dir_avx2 2019-08-07 16:35:24 +03:00