The includes should make more sense now and not just happen to compile
due to headers included from other headers.
Used a modified version of IWYU. Modifications were to attribute int8_t
and so on to stdint.h instead of sys/types.h and immintrin.h instead of
more specific headers.
include-what-you-use 0.7 (git:b70df35)
based on clang version 3.9.0 (trunk 264728)
Add module information to all header files.
Update all header file documentations to briefly say what they are, and
to use the javadoc format so the brief actually gets included into the
doxygen documentation.
Remove \file from implementation files, in order to not repeat the info
from the header files.
Add files under strategies and tools to Doxygen and update the Doxygen
settings to be just plain better.
Make README be the main page of Doxygen documentation.
Replaces calls to __get_cpuid by __cpuid_count on gcc and clang and
calls to __cpuid by __cpuidex on MSVC. Unlike __get_cpuid and __cpuid,
__cpuid_count and __cpuidex set the ecx register which is required for
AVX2 detection.
- Moved cpuid data to a struct to make it easier to group data from one
cpuid call together.
- Renamed the bit masks to make it harder to mask the wrong register or
cpuid.
- Remove the .byte trick. We don't really need to support such ancient
compilers?
- Make sure that everything which is allocated gets deallocated.
- Move finalization of encoder states to kvazaar.c.
- Remove empty strategyselector_free function.
- Remove unused variable curpos.
- Fix includes.
- Everyone who has contributed code to the project has been asked to license
their contributions under LPGL and they have agreed.
- COPYING file changed to say LGPLv2.1 instead of GPLv2.
- GPL changed to LGPL in the header of every single file that a header and
header added to the few that were missing one.
- Also.. Happy new year!
strategyselector.c:170:10: error: ‘__get_cpuid’ is static but used in inline function ‘get_cpuid’ which is not static [-Werror]
return __get_cpuid(level, eax, ebx, ecx, edx);
- Enforces a little bit more hierarchy. Compilation units are in strategies
and whatever inline includes they have are in a folder with the same name
as the strategy.