The includes should make more sense now and not just happen to compile
due to headers included from other headers.
Used a modified version of IWYU. Modifications were to attribute int8_t
and so on to stdint.h instead of sys/types.h and immintrin.h instead of
more specific headers.
include-what-you-use 0.7 (git:b70df35)
based on clang version 3.9.0 (trunk 264728)
While these are only used for strategies, it's non-intuitive to have
to include strategyselector.h in every file under strategies before
including anything else.
The main thread has to wait for the worker threads to finish. The
pthread_cond_timedwait call used to accomplish this was given
a relative instead of absolute time, which resulted in the call
returning immediately, because the time had already passed.
This removes the now unnecessary sleeps and fixes the time given to
the pthread_cond_timedwait such that it now waits until a job finishes
or 100ms have passed.
The OWF wpp limit code assumed square blocks, and as such did not work
correctly when height != width. This changes the relevant code to consider
both height and width.
Add md5 through extras/libmd5 taken from HM with BSD license. It's
implemented as a generic strategy using the same interface as checksum,
so we can write a SIMD version if it seems necessary.
The previous reasoning used deblocking and fractional motion estimation
together to arrive at a margin of 4 pixels. This was wrong, and with
either of these off, half pixel chroma interpolation could use pixels
outside the intended region.
Deblocking does not currently affect the margin needed.
I was a bit unclear about exactly what happens and when regarding SAO
and deblocking when we do frame-parallel WPP parallelism, so I checked
and commented the bits that were unclear to me.
The check was done in regard to the wrong dimension, allowing the
access to unfinished parts of the frame when coding multiple frames
at the same time.
Add new parameter --tiles that accept only uniform split. I considered
supporting the syntax of --tiles-width-split for this, but writing
--tiles=u2xu2 is just not as intuitive as --tiles=2x2, and there is
hardly ever any reason to use anything but uniform split. The more
cumbersome --tiles-width-split and --tiles-height-split parameters
are still there to allow finer control.
There was an off by one error in the dependance setting code, which
resulted in dependencies not being set resulting in checksum errors.
For example if ref_neg=1 and owf=1.
Earlier fix that fixed the supply side of the cu_array to take tile
coordinates into account should have been accompanied with this one
that does the same thing to demand side.
Moves sao search from function encoder_state_worker_encode_lcu in
encoderstate.c to function kvz_sao_search_lcu in sao.c. Makes functions
kvz_init_sao_info, kvz_sao_search_chroma and kvz_sao_search_luma static
since they are no longer used outside sao.c.
If 0,0 vector is illegal, it's possible that no legal movement vector,
is found, in which case a large cost is returned instead. The cost
overflowed and there is all sorts of silliness with converting from
double to int, but I'm not going to fix all of it because when we
remove the doubles it will all get fixed.
An incorrect frame boundary check caused a checksum error, because the
chroma reconstruction of the encoder was wrong. The encoder treated
horizontal tile boundaries as frame boundaries when the vertical
component of the movement vector was a multiple of 8.
CU data was being copied to the wrong place in the reference frames
cu_array, which led to uninitialized data being used as a starting
point for motion vector search.
Fixes#99.
A 32 bit int overflowed after 2^31 bits (2Gb). It will still overflow
eventually, after 500 years of outputting 1Gb/s, but by that time,
I recon we will have fixed this properly and it's time to upgrade.
Changes communication between the input thread and main thread in
encmain.c so that only one of them uses img_in and retval at a time.
Fixes a race condition which would sometimes result in a deadlock.
Add dependency to the reference frame instead of the previous frame,
in order to allow more frames to be encoded in parallel when temporal
stepping >1 in LP-gop (such as --gop=lp-g8d4r1t2).
This moves the interlacing from CLI code to api->encoder_encode, in
order to make it possible to use field coding through the lib API.
The field order is now determined per frame, as FFmpeg gives it per
frame and it's signaled per frame.
As a side effect, the CLI also now prints info from frames instead of
fields. While we might want to extend the API in the future to allow
printing of more detailed information about fields, for now it's
more important that the CLI uses the real lib API.
PSNR calculation for interlaced frames disabled until we have a way to
avoid deinterlacing the frame when it's not necessary.
Prevents a conflict with config.h and src/config.h so that the config.h
generated by configure is included in global.h. Fixes problems with
large input files on 32-bit systems.
- Handle input processing in a separate thread to allow main thread more time with thread handling etc
- Significant speedup can be seen when run on ultrafast settings and on a system with great number of cores
Option -mavx2 was omitted when compiling AVX2 strategies. This commit
moves strategies to convenience libraries so that their compilation
flags can be easily set and adds -mavx2 to CFLAGS of the AVX2 library.